Tag: baking occlusion

Baking

1. Select geometry. Assign custom attributes and new instance of bake_occlusion shader to each selected part. Ensure ‘cull Hidden’ and ‘Cullbacking surfaces’ are deselected under the geometry attribute. When rendering make sure all the geometry is viewable in the resolution gate. Ensure that geometry attribute has Visibility – Diffuse Raya(Occlusion) – Shader Color and Opacity…