PTC BASED INDIRECTDIFFUSE – COLOUR BLEED

Bumped this over from the 3delight forum as well. Cheers Baopao This is my way for ptc based indirectdiffuse() with 3dl 9.0.0. http://www.alessandrodallafontana.com/p … p_mall.htm here you will find 3 shaders. I use standard maya shader. I create a render pass for bake with in PreWorldMel: RiAttribute -n “cull” -p “hidden” “integer” “0” -p “backfacing”…

3delight 9.0 New Version

Santa arrived early this year… 10.12.2009 3Delight 9.0 and 3Delight for Maya 5.0 released This release includes support for unlimited threads, multi-camera rendering, improved point-based occlusion both in quality and speed and a wealth of other performance improvements. 3Delight for Maya now comes with major performance improvements to the Relationship Editor, added support for many…

Sorbetto Relighting Tool

Ok if you don’t have access to Pixar relighting toolset lpics like this…Sorbetto is a nice relighting tool which seems to be similar. It comes as part of the Gelato renderer. Its FREE so no harm in giving it a go…A proviso is you will need to have a suitable nvidia graphics card.

3delight 8.5 Out Now

Info (Copy and Paste) This release includes support for RSL 2.0 (shader objects and co-shaders) and further ray-tracing optimizations that should give significant performance gains when rendering displacements and motion-blur. 3Delight For Maya includes a new relationship editor to quickly explore and assign shaders and attributes as well as new “edge rounding” features to easily…

IBL & HDR Tutorials

Hi luke, I saw my tutorials in your blog…I have also IBL and HDR system tutorials in my blog: http://comacchio.blogspot.com/2008_06_01_archive.html if you want, you can use it. bye, Luciano another one… http://www.3delight.com/en/modules/PunBB/viewtopic.php?id=934 bye, Luciano ++++++++++++++++++++++++++++++++++ Cheers Luciano — tuck in everybody…………..

zdepth in 3delight

Hello Atom, I am new to 3delight as i’ve been using m.ray for a long, long time. I was wounding if u have a moment to explain in the basic terms how to set up z depth that would give me optimal results in 3Dlight ? Any help would be much appreciated. With Respect Dantes.…