Technical Tips

Rigging Setup

A tedious aspect of animation is rigging setting up. A useful auto-rig set up for a bipedal character is rig-o-matic. (external link)

I found a couple of caveats. The hands may not fit into the geometry, its a quick job though to disconnect the hand joints, orientate correctly within the geometry then mirror these to use as a guide for the other side.

i.e unparent nameL_BoundWrist from name_LElbow
mirror joints to the right side, use these has a guide to reorientate the joints below nameR_BoundWrist.

put back nameL_BoundWrist under name_LElbow when done

1 comment for “Technical Tips

  1. March 9, 2012 at 4:48 pm

    did you check advancedskeleton??

Leave a Reply

Your email address will not be published. Required fields are marked *