World Position Pass – Relighting in Fusion/Nuke

At the moment 3delight doesn’t have out of the box a world position pass (WPP) so here is a shader.
With this you can do 3d relighting in nuke and fusion. I’ve started having a play with both and this is sweet!

surface WPP()
{
Ci = color(transform(“world”,P));
}

To get the real benefit you want to output 32 bit float EXRS.

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