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Transmission Shadows

Transmission Shadows

1. attach 3delight geom (attribute visibility > transmission rays > shader) and “s_RP_stainedglass” shader to “window” geometry. The shader is from the book which is worth buying.

2. Attach a 3delight light attribute (add “arealight” attribute and tweak samples for speed) to an area light (with ray trace shadows)

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