Primitive Variables on Curve

As a follow up to the previous post I mentioned the curve shader from pixar.

Heres a quick piece of code (i’ve used pymel in this example) to add on the primitive variable to the shape node of each curve so each one can have its
own start frame and animLength

and with colours as well

then using a ramp texture for example to set different colours. Need to break connection (right click) for the UV Coordinates.

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