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Random Colors with objectID in 3delight

Random Colors with objectID in 3delight

This technique uses object ids and a shader to create random colors. Here is the mel script you will need to run and here is the shader.
– example scene. create piece of geometry, attach ‘random_id_surface’ shader.
– duplicate special options – duplicate geom as copy, group under “parent”, with “assign unique name to child nodes’
– select all the geom and run the mel script.

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