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Physically Plausible Shading

Physically Plausible Shading

Here’s a couple of videos explaining physically plausible shading and the advantages over the older methods. For instance if you are clamping your HDRs to 8 bit or blurring environment maps to cheat noise artifacts when using raytracing – these vids explain the improvements to be found using PPS. They are part of a 16 hour course for Renderman Studio 4.0 – which ships with ‘plausible’ shaders. At the moment the free version of (3Delight Studio Pro version 10.0.50).doesn’t have the shader’s- have no idea if the paid version includes them or when

https://www.youtube.com/watch?v=b8LFBX4x4qE

Here’s a PDF illustrating the talk that Christos Obretenov gives in the video

Here’s a PDF on Physically-Based Shading at Disney

Here’s a related tutorial youtube clip from Mark Flanagan – along with some more quick tutorials for Renderman Studio. Thanks for the comments Mark

 

2 comments for “Physically Plausible Shading

  1. September 29, 2013 at 6:09 am

    I’ve made a bunch of free tutorials and put them up on youtube if you’d like to share them.

    Thanks also for mainlining a great resource site here!

    https://www.youtube.com/playlist?list=PL-CQuoQkhOn97SMPjmYJCiHVk7tS3bHMD

    Cheers

    mark

  2. Admin
    September 30, 2013 at 10:42 pm

    Cheers Mark, I’ll add in the link.

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