Category: 3delight

Camera Projection Types

If you take a look-see under a Camera Shape > 3Delight has options for different projection types.
Here are some examples for the fisheye types..
In these examples camera is at origin, render type is on default path tracer, resolution is on a 1 * 1 (height/width ratio).

fisheye_camera
fisheye_cameras3

fisheye_stereographic_180_reyes

xgen3DelightProcedural – How to Use XGen with 3Delight

################ Xgen now works out of the box ####################### ################################################# Posted over from the 3delight Forum – Some nice work done by JediMaster The following is a copy and paste from JediMasters post ################################################################## Spent 1 day to figure out and ported the official usable xgenRenderManProcedural to xgen3DelightProcedural. First of all, please take a look…

New Release of 3delight 11.0.85 + Tutorials

color_test_match

Color Management – Image from Tutorial on 3delight wiki ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New version is out now – 3delight-11.0.85 Just a quick heads up to new or established users of 3delight who are not on paid customer support The developers don’t make a big song and dance when they make a updated release on their site. Keep…

Release of 3delight Studio 11 and 3Delight for Maya version 7.0.0.

I’m short on time to give a review now but releases of 3delight Studio 11 and 3Delight for Maya version 7.0.0. are now out.

Heres a little copy and paste of some of the new features

3Delight for Maya version 7.0.0

  • Choice of “Path Tracing” and “REYES” rendering technologies deliver the best quality and performance for any project scenario, be it multi-bounce global illumination or millions of hair strands.
  • Multi-channel EXR and Deep EXR (EXR 2.0) support for tight integration in advanced compositing software such as Nuke.
  • Unique “Multi-Camera” feature allowing the rendering of multiple views at the same time (e.g. stereo rendering).
  • Seamless rendering of Motion Blur and Depth of Field without the usual extreme slowdowns and quality issues.
  • Highest quality rendition of smooth surfaces (such as subdivisions, NURBS and Hair Curves) and fine displacements, without the need to set artificial tessellation limits.

Among the long list of features in 3Delight for Maya, you will find support for:

  • IPR rendering allows for realtime camera, light and material modifications
  • Complete support for the Maya rendering workflow, including Fluids, HyperShade, Layers , Maya Fur, Maya Hair, etc…
  • Easy to use physically plausible material allows for rendering of large variety of surfaces, including coated and translucent surfaces with subsurface scattering and skin.
  • Supports a complete list of AOVs.
  • Modern, pass-oriented rendering system allows for greater productivity.
  • Out-of-the box support for Shave&Haircut as well as Maya Fur and Maya Hair.
  • i-display flip book for advanced image viewing, exploring and organization.
  • Point-cloud techniques as an alternate global illumination algorithm for smooth one bounce global illumination.
  • Easy to use Image Based Lighting feature allows for beautiful rendering of environment map light and shadows.
  • Industry renown rendering of particles. Hundredths of millions of lightweight particles can be rendering with easy in 3Delight.

A new version was out also out last week for xsi and softimage

 

 

Notes on Using Sun and Sky.

This only works in the 3delight for Maya Plugin and not currently in the 3delight Studio Pro Package. works in both now

3delight has shipped with a sun and sky shader for a while, but there have been issues around them (which I believe the developers are looking into). Now with the support for the MR shaders its easy to get something setup quickly and with the use of scripts to modify the time of day, year, location etc.

Ok first thing make sure that you’ve got Mental Ray plugin loaded
Window –> Settings/Prefrences –> Plug-in Manager, find in the list Mayatomr.mll and check Loaded is Autoload.
go to Window –> Rendering Editors –> Render Settings . Change drop down menu ‘Render Using’ to Mental Ray

From the ‘Indirect Lighting’ tab create a ‘Physical Sun and Sky’
In the Maya Outliner you can now see a ‘Sun Directional light has been created and in the utilities of the hypershade there is a mia exposure, mia physical sky and mia physical sun. There are mel scripts available to change the directional light based on the time, julien day etc. I recommend to download the ‘TOI’ set of tools to do this.
Create a 3delight pass , turn on global illumination in the render setting with add to final mix. Heres some quick and nasty renders.

This one was overblown so I tweaked the shading multiplier in the mia_physicalsky

Heres one with a change of time using the TOI script

In addition I would look at modifying the directional light and shadows color temperature based on the time of day. These images don’t feature any aerial perspective shading. The viewer would normally expect to see destauration based on distance – dependent on time of day again.