Category: Tutorials

xgen3DelightProcedural – How to Use XGen with 3Delight

################ Xgen now works out of the box ####################### ################################################# Posted over from the 3delight Forum – Some nice work done by JediMaster The following is a copy and paste from JediMasters post ################################################################## Spent 1 day to figure out and ported the official usable xgenRenderManProcedural to xgen3DelightProcedural. First of all, please take a look…

New Release of 3delight 11.0.85 + Tutorials

color_test_match

Color Management – Image from Tutorial on 3delight wiki ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New version is out now – 3delight-11.0.85 Just a quick heads up to new or established users of 3delight who are not on paid customer support The developers don’t make a big song and dance when they make a updated release on their site. Keep…

The Nature of Code

Take some inspiration from nature for your animation and you might be able to create something that is a little more appealing and or interesting (hopefully)

To do this cool stuff you will benefit from learning some key concepts in maths. Learning maths is like eating your greens. Its probably good for you but Gaaah! its maths.

Take heart with some useful videos from Daniel Shiffman. With an engaging style he explains how coding, math and computer science concepts including vectors, trigonometry, noise etc can be used to simulate nature using forces, mass, friction, acceleration etc. The concepts are illustrated with practical examples in processing software. I found the content useful in gaining a greater understanding of how the concepts can be used across 3D including: shading, lighting, rigging and animation. It gets even more interesting with videos on autonomous agents, neural networks etc. Also check out his site where you can view the entire book or order a physical copy / ebook.

http://natureofcode.com/book/

Physically Plausible Shading

Here’s a couple of videos explaining physically plausible shading and the advantages over the older methods. For instance if you are clamping your HDRs to 8 bit or blurring environment maps to cheat noise artifacts when using raytracing – these vids explain the improvements to be found using PPS. They are part of a 16 hour course for Renderman Studio 4.0 – which ships with ‘plausible’ shaders. At the moment the free version of (3Delight Studio Pro version 10.0.50).doesn’t have the shader’s- have no idea if the paid version includes them or when

https://www.youtube.com/watch?v=b8LFBX4x4qE

Here’s a PDF illustrating the talk that Christos Obretenov gives in the video

Here’s a PDF on Physically-Based Shading at Disney

Here’s a related tutorial youtube clip from Mark Flanagan – along with some more quick tutorials for Renderman Studio. Thanks for the comments Mark