Warning: Use of undefined constant BloggerRedirector_Use301 - assumed 'BloggerRedirector_Use301' (this will throw an Error in a future version of PHP) in /homepages/27/d651581989/htdocs/digital-vfx.co.uk/wp-content/plugins/blogger-redirector/blogger-redirector.php on line 19

Warning: Use of undefined constant GFCI_MEMBER_WIDGET - assumed 'GFCI_MEMBER_WIDGET' (this will throw an Error in a future version of PHP) in /homepages/27/d651581989/htdocs/digital-vfx.co.uk/wp-content/plugins/google-friend-connect-integration/gfcintegration.php on line 26

Warning: Use of undefined constant GFCI_LOGIN_WIDGET - assumed 'GFCI_LOGIN_WIDGET' (this will throw an Error in a future version of PHP) in /homepages/27/d651581989/htdocs/digital-vfx.co.uk/wp-content/plugins/google-friend-connect-integration/gfcintegration.php on line 27
shading

Category: shading

Physically Plausible Shading

Here’s a couple of videos explaining physically plausible shading and the advantages over the older methods. For instance if you are clamping your HDRs to 8 bit or blurring environment maps to cheat noise artifacts when using raytracing – these vids explain the improvements to be found using PPS. They are part of a 16 hour course for Renderman Studio 4.0 – which ships with ‘plausible’ shaders. At the moment the free version of (3Delight Studio Pro version 10.0.50).doesn’t have the shader’s- have no idea if the paid version includes them or when

https://www.youtube.com/watch?v=b8LFBX4x4qE

Here’s a PDF illustrating the talk that Christos Obretenov gives in the video

Here’s a PDF on Physically-Based Shading at Disney

Here’s a related tutorial youtube clip from Mark Flanagan – along with some more quick tutorials for Renderman Studio. Thanks for the comments Mark